nixass sub 7.3.2009 10:38
i_rambo_plache kaže...

Zašto da bude simulacija? NFS je uvijek bio arkada i to mi je pasalo. Usto, ja ne znam po čemu neki zaključuju da će igrica biti simulacija? Na temelju slika? Isto tako se i za UC zaključivalo da će fizika biti realna na osnovu trailera.

 na temelju ekipe koja radi igru (piše ti gore, ljudi koji su radili u SimBin-u, a ta firma ipak nekaj znači među ljubiteljima simulacija)
i_rambo_plache sub 7.3.2009 10:53
nixass kaže...
i_rambo_plache kaže...

Zašto da bude simulacija? NFS je uvijek bio arkada i to mi je pasalo. Usto, ja ne znam po čemu neki zaključuju da će igrica biti simulacija? Na temelju slika? Isto tako se i za UC zaključivalo da će fizika biti realna na osnovu trailera.

 na temelju ekipe koja radi igru (piše ti gore, ljudi koji su radili u SimBin-u, a ta firma ipak nekaj znači među ljubiteljima simulacija)
To ćemo još vidjeti dal će bit simulacija... Nema veze što na igrici rade i ljudi iz Simbina jer igra je svejedno pod okriljem EA-a kojem ja više ne vjerujem sve dok sam ne isprobam igricu. EA je svaki donedavni NFS spektakularno najavljivao pa su svi ispali kao govna na šibici.
Možda će i biti nešto od ovoga, možda će na kraju to izgledati kao simulacija, a možda će EA opet zaj*bati cijelu stvar pa ćemo dobiti kvazi-arkadu (s primjesama wannabe-simulacije) kao i inače.
SinCr0 sub 7.3.2009 11:16
i_rambo_plache kaže...

Zašto da bude simulacija? NFS je uvijek bio arkada i to mi je pasalo. Usto, ja ne znam po čemu neki zaključuju da će igrica biti simulacija? Na temelju slika? Isto tako se i za UC zaključivalo da će fizika biti realna na osnovu trailera.

 

Ja se samo nadam da će SHIFT biti poput High Stakesa ili Porschea iako mi je to teško za vjerovati kad EA štanca NFS-ove još brže nego FIFe.

UC je izašao prije 3 i pol mjeseca, a SHIFT dolazi u drugom kvartalu (prema Gamespotu), znači između 3. i 6. mjeseca, a to je uskoro.

 

Meni ovo više zvuči kao zadnji poziv upomoć. Imam filing da EA jednostavno žudi da im narod kaže da im NFS napokon valja, ali umjesto da sjednu i pošteno odrade posao, oni rade kvazi-proizvode koji samo više tonu. I lijepo to sve izgleda na sličicama, ali ja neću davati ni pohvale ni pokude prije nego što sam isprobam (ako ću isprobavati).

 Slažem se, gotovo sa svime, a pogotovo sa ovim podebljanim! :)
nixass sub 7.3.2009 11:53
i_rambo_plache kaže...
nixass kaže...
i_rambo_plache kaže...

Zašto da bude simulacija? NFS je uvijek bio arkada i to mi je pasalo. Usto, ja ne znam po čemu neki zaključuju da će igrica biti simulacija? Na temelju slika? Isto tako se i za UC zaključivalo da će fizika biti realna na osnovu trailera.

 na temelju ekipe koja radi igru (piše ti gore, ljudi koji su radili u SimBin-u, a ta firma ipak nekaj znači među ljubiteljima simulacija)
To ćemo još vidjeti dal će bit simulacija... Nema veze što na igrici rade i ljudi iz Simbina jer igra je svejedno pod okriljem EA-a kojem ja više ne vjerujem sve dok sam ne isprobam igricu. EA je svaki donedavni NFS spektakularno najavljivao pa su svi ispali kao govna na šibici.
Možda će i biti nešto od ovoga, možda će na kraju to izgledati kao simulacija, a možda će EA opet zaj*bati cijelu stvar pa ćemo dobiti kvazi-arkadu (s primjesama wannabe-simulacije) kao i inače.
 
meni je isto sve sumnjivo.
ne znam zakaj ne naprave 2-3 moda. npr, beginner-medium-hard. i ne sad da rade ko i prije, samo povećaju proklizavanje auta u zavoju (što je IMO debilno) nego da baš naprave pravu stvar. pa nek ljudi voze kak hoće. ako su prije 10 godina mogli napravit onako odličan NFS Porsche, onda danas sa ovom ekipom mogu napravit killera.
jako mi se sviđa princip na kojem je rađen GRID (silna natjecanja, utrke, auti..) samo mi je preblaga igra.
nek se dečki malo odvaže!
toon sub 7.3.2009 12:24

ček malo... nfs su uvek bile ilegalne treke, u pro street-u su vec shebali sve, a sad opet... ccc nist ne uce iz pogresaka...

 

mislim, ajd dobro da je simulacija, al nek simulira street race...

GeForce sub 7.3.2009 12:26

samo da ne bude simulacija...neznam sto svi imate protiv UC-a...jedna od par igra koja me u prosloj godini mogla zadrzati vise od 2 sata za kompom i uzivo sam prelazeci ju za razliku od pro streeta

nixass sub 7.3.2009 12:54
toon kaže...

ček malo... nfs su uvek bile ilegalne treke, u pro street-u su vec shebali sve, a sad opet... ccc nist ne uce iz pogresaka...

 

mislim, ajd dobro da je simulacija, al nek simulira street race...

 pa zadnja 3-4 izdanja su pogreške.. tak da.. ak ovo naprave, bit će to velik napredak.
i_rambo_plache sub 7.3.2009 13:31
toon kaže...

ček malo... nfs su uvek bile ilegalne treke, u pro street-u su vec shebali sve, a sad opet... ccc nist ne uce iz pogresaka...

 

mislim, ajd dobro da je simulacija, al nek simulira street race...

Na kojem ti svijetu živiš? Underground je počeo s trendom ilegalnih utrka, a sve ono prije? U jedinici, dvojci, Hot Pursuitu, četvorci, Porscheu i HP2 su ilegalne utrke? Očito mi je promaklo nešto.....
Sivi sub 7.3.2009 15:08

Nevolim taj race stil svi iste aute i to,underground 2 i MW 

rulez ,a mw ću ponovo instalirat i po ko zna koji put preći.

  Što reči nfs je izgubio svoj pravi štih razočaran "nastavkom" ponovo!

 

xxxxx sub 7.3.2009 15:25
i_rambo_plache kaže...

Zašto da bude simulacija? NFS je uvijek bio arkada i to mi je pasalo. Usto, ja ne znam po čemu neki zaključuju da će igrica biti simulacija? Na temelju slika? Isto tako se i za UC zaključivalo da će fizika biti realna na osnovu trailera.

 

Ja se samo nadam da će SHIFT biti poput High Stakesa ili Porschea iako mi je to teško za vjerovati kad EA štanca NFS-ove još brže nego FIFe.

UC je izašao prije 3 i pol mjeseca, a SHIFT dolazi u drugom kvartalu (prema Gamespotu), znači između 3. i 6. mjeseca, a to je uskoro.

 

Meni ovo više zvuči kao zadnji poziv upomoć. Imam filing da EA jednostavno žudi da im narod kaže da im NFS napokon valja, ali umjesto da sjednu i pošteno odrade posao, oni rade kvazi-proizvode koji samo više tonu. I lijepo to sve izgleda na sličicama, ali ja neću davati ni pohvale ni pokude prije nego što sam isprobam (ako ću isprobavati).

Točno to, NFS je potpuno upropašten kad su ga pokušali promjeniti iz arkade u simulaciju.
Neka bude poput Most Wanteda i ja sam zadovoljan samo neka ga vrate na pravi put...
Pogotovo me je razočarao ProStreet pa ono stvarno NFS nije NFS bez policije.
mislav_01 sub 7.3.2009 15:29
i_rambo_plache kaže...
toon kaže...

ček malo... nfs su uvek bile ilegalne treke, u pro street-u su vec shebali sve, a sad opet... ccc nist ne uce iz pogresaka...

 

mislim, ajd dobro da je simulacija, al nek simulira street race...

Na kojem ti svijetu živiš? Underground je počeo s trendom ilegalnih utrka, a sve ono prije? U jedinici, dvojci, Hot Pursuitu, četvorci, Porscheu i HP2 su ilegalne utrke? Očito mi je promaklo nešto.....
 Ocito da je osim ako divljanje po drzavnim cestama sa skupim stock autima smatras legalnim? Neznam mozda nas je u Hot pursuitu policija lovila eto jel vole zvuk sirene?...Sve su to "ilegalne" utrke...A NFS na zatvorenim trkackim stazama (legalne utrke, kontrolirani uvijeti i sl.) NIJE NFS!
toon sub 7.3.2009 15:38
i_rambo_plache kaže...
toon kaže...

ček malo... nfs su uvek bile ilegalne treke, u pro street-u su vec shebali sve, a sad opet... ccc nist ne uce iz pogresaka...

 

mislim, ajd dobro da je simulacija, al nek simulira street race...

Na kojem ti svijetu živiš? Underground je počeo s trendom ilegalnih utrka, a sve ono prije? U jedinici, dvojci, Hot Pursuitu, četvorci, Porscheu i HP2 su ilegalne utrke? Očito mi je promaklo nešto.....
 Aha, znaci ja i frend se nađemo negdje u gradu, van grada, na poljskom putu(skuzil si valjda na kaj mislim) i odlucimo se utrkivati, no problem, pa to je legalno...NOT
NFS je poznat po ILEGALNIM trkama, zato i ima policije koja nas ganja... Samo u pro street-u su bile legalne trke, a zato su i bile pobune fanova NFS-a, a EA je cak i priznal pogrsku...
Core2Duo2 sub 7.3.2009 15:53

Evo našao sam par postova s GameSpota s kojima se potpuno slažem pa ću citirati neke:

 

1.

"wow they just keep ruining the game. the best nfs games are:

1.NFS Porsche
2.Most Wanted
3.Underground 1,2
stupid idio.s trying to make nfs a simulation"


2.

"Obviously trying to steal the GRID fans, which is probably useless since GRID2 is around the corner."

3.

"the EA still have jeaously from G.R.I.D. they trying to make a clone game and all....pity"

smekzg ned 8.3.2009 00:46

ma kažu da rade neki hibrid između arkade i simulacije, dakle arkada sa katastrofalno simuliranim understeerom i oversteerom i to je to.

 

ko i hebe, codemasters radi Formula 1 2009 i to će (valjda) zadovoljit sve nas gladne hardcore simulacija, mislim to kodmastersi nisu normalni, laserom skeniraju staze da bi vidili gdje su rupe i nagibiIznenađen, EA to hvala Bogu nikada neće biti sposoban napraviti, NFS JE arkada i uvijek će biti.

benko ned 8.3.2009 16:58
smekzg kaže...

ma kažu da rade neki hibrid između arkade i simulacije, dakle arkada sa katastrofalno simuliranim understeerom i oversteerom i to je to.

 

ko i hebe, codemasters radi Formula 1 2009 i to će (valjda) zadovoljit sve nas gladne hardcore simulacija, mislim to kodmastersi nisu normalni, laserom skeniraju staze da bi vidili gdje su rupe i nagibiIznenađen, EA to hvala Bogu nikada neće biti sposoban napraviti, NFS JE arkada i uvijek će biti.

 kad bi trebo doc taj f1 09??
nixass ned 8.3.2009 17:14
benko kaže...
smekzg kaže...

ma kažu da rade neki hibrid između arkade i simulacije, dakle arkada sa katastrofalno simuliranim understeerom i oversteerom i to je to.

 

ko i hebe, codemasters radi Formula 1 2009 i to će (valjda) zadovoljit sve nas gladne hardcore simulacija, mislim to kodmastersi nisu normalni, laserom skeniraju staze da bi vidili gdje su rupe i nagibiIznenađen, EA to hvala Bogu nikada neće biti sposoban napraviti, NFS JE arkada i uvijek će biti.

 kad bi trebo doc taj f1 09??
 vjerojatno tijekom 2009. Smijeh
al daleko od toga da će biti simulacija.. nešto kao GRID. za mase
smekzg ned 8.3.2009 19:20

ma bile su tone topica po f1 forumima, prema svemu sudeći, codemasters "zna" za kakvu publiku radi ovu igru, GRID je bio za NFS-junkie, a F1 će igrat ljudi koji sada uživaju u GTR-u, Rfactoru, F1 99-02, GP4, etc...

 

 

i obečaju da neče bit arkada...

 

 

bek tu topik :D

Armor sri 11.3.2009 07:57

Evo jedan intervju sa glavnim čovjekom za nfs kaj sam našel na jednoj stranici (samo me nemojte citirati sadCool):

 

 

TVG recently had the opportunity to grill Slightly Mad Games' producer Suzy Wallace, on the direction Need for Speed is heading.

TVG: Mass-market driving games are traditionally nitros-boosted arcade racers like Burnout or obsessive car-collectives like Gran Turismo and Forza; Need for Speed: Shift has a different feel to it given the previous games in the series, so what elements do you feel make it stand out the most?


For us it's very much the core of what we call the 'driver experience'.  It's very much the focus of making the game really feel as though you're in the cockpit of a racing car with g-forces affecting the camera or the hud depending on what view you're in.  Lots of little things like at high speeds the cockpit will blur out, the depth-of-field changes so you can focus more on the track ahead of you, the camera shakes at high speed, little changes in the animations of the way the driver holds the steering wheel.  Lots of small little details that go towards make up this real driver experience.

Oh and crashes as well, can't forget crashes.  We want to make crashes a scary experience for the player, something that you don't want to encounter rather than just 'yeah I'll just bounce off the wall, I'll just rip of a wing mirror and it doesn't really matter'.  There's lots of visual effects going on there to try and disorientate the player, not to affect the way they play the game, but just to cause this fear of crashing like you would have in real life.

That type of game has been a little niche in the past in the sense of a loyal fanbase but not achieving huge sales, but with the Need for Speed brand behind it do you feel this is a real chance to break through to a bigger audience?

Yeah, our previous titles have been very hardcore, it's very niche market so we're really happy to be working with EA and to be bringing the title to, hopefully, many gamers.  It will be a bit of a change from the average Need for Speed game, but it's something we're really looking forward to.

You've managed to retain the style of previous games (GTR2, GT: Legends) but seemingly slimmed it down a little for the more general gamer; for example damage doesn't appear to be quite as harsh as it used to be, in previous games you hit a wall and you'd be out of the race but this appears to have been curtailed a little.  Was this balance important?

It was very important to us to keep the core driving model.  Driving real cars in real life is an exciting thing to do, and we want to get that across to the player.  It's core to us that our driving model still feels realistic and you still feel like you're driving a real car.

Shift is a bit of a departure from GTR in that's it's core driving model is more accessible to the average gamer, but not dumbed down at all, we're still modelling everything that we modelled before, actually we're modelling more than we used in GTR2.  I do think the average Need for Speed gamer is going to find it a bit of a challenge, but will ultimately be more rewarding because you can feel yourself improving with the driving model.

I personally find it a great change of pace, no driving game quite manages to nail the feeling and this does.  It's primarily the little changes that you've discussed before; can you give us a little on the thinking procedure behind this?

We've got a lot of team members that are really into driving cars in real life, Patrick races Porsches.  So we all agreed that you've never played a driving game that portrays all these different types of experiences that you have when you're sitting in a real car. 

You get affected by lots of different things, such as the audio and how in your face the audio is in a real race car.  The g-forces is a really important one, and obviously you're limited on what you can communicate to the player, but so far driving games have all been about just making it look as real as possible, but to us it's very important to get across the actual physical feel.  Core to that is the g-forces.  It's the most noticeable thing if you've ever been out in a fast car on a track, when you slam on the brakes you go hurtling towards the windscreen.  So that was really important to us, to try and get as much feeling as possible and we're very much convinced that a fully, immersive driving experience is fun, and to get as much immersion as possible it's lots of small details working together, it's not one overall core gimmick, but lots of small things that actually make you feel as though you're in a race car.  So like you say there's the depth-of-field change, the slight change in grip at high speeds, the g-forces, there's lots of small things that combine into making an overall driving experience.

Loads of them are really subtle so when I point them out in a demo they go 'oh yeah look at that, I didn't really see that', but subconsciously you're thinking it looks realistic but can't quite put your finger on what it is that's different.  But like I say lots of small details going together to make the greater picture.

It's the eye of an obsessive that would pick out those elements, actually having that link with cars in the real life.  The Pagani Zonda sounds like a Zonda, it's instantly recognisable, you seem to have been obsessive with getting things right, how important is that?

We're really anal when it comes to details.  We've worked closely with the car manufacturers, all the way down to getting pads for the car models and interiors, the audio is sampled form the real world cars.  We noticed when you sample audio and stick it in the engine it can sound a little flat and not quite how you'd expect it to sound if you're sitting in the real car.  So we've gone through a tweaking process to beef it up and make sure it sounds... there's something that doesn't quite come across in the normal recording.  It's the same as watching a video, if you've ever been on a track day when you're in the car it feels really fast, but if you're videoing it and watch it back it looks really slow.  You have to emphasise it to get across the full feeling of actually being there.

I guess adrenaline plays a part...

Yeah very much, the feeling of impending death.

I understand you can't be too specific about tracks and vehicles at this stage...

No, but over 70 cars are in there providing a really good variation and lots of different types of handling, so everybody will find something that suits their driving style.

A lot of the models look like GT versions, is that the style you're adopting rather than the Gran Turismo approach where the models look like they've come directly off the production line?

Customisation is a core feature of Need for Speed we feel and it's something that ties us into the Need for Speed franchise.  So yeah as you can see you're not driving standard cars.  I'm not giving details about customisation but you can see the results we've got at the moment, it's very much about having these real world based tuned cars.

Will weather effects will play a part?

We're not going to have weather effects in I'm afraid.  We've got a full dynamic time of day on the engine, but no, no weather effects.

Regarding the damage, you can obviously see the effect it has and you've stated it can affect the handling slightly, did you have any troubles with manufacturers as I understand the franchise has had troubles in the past?

That's not just the Need for Speed series, I believe it's across all racing games.  A few years ago all car manufacturers were reluctant to allow you to smash their cars up in any way really, but I think they're definitely coming around to the idea a bit more. 

We do have strict things that we're not able to do, so for instance the cockpit always has to stay intact, so you can't rip the doors off which is a shame.  We had it running in our engine earlier, you could smash the doors up and the doors would flap about and as you go around corners they would swing out, which was really cool but unfortunately car manufacturers are not very keen on you doing that sort of thing.  But they're definitely coming around to smash the cars up in general, so that's pretty cool.

We saw the demo running on PC.  Presumably you've got quite a rig there and it will be scalable, will the console versions look like a top spec PC version?

Yep, we're using exactly the same engine, exactly the same art assets and effects so it will look exactly the same as it does on console as it will on PC.  That's really important for us as we have a very PC based background, but we've worked very hard to get he consoles up to a similar level and we're hoping that the next time we can show the game we'll be doing so on console.

i_rambo_plache sri 11.3.2009 15:00
toon kaže...
i_rambo_plache kaže...
toon kaže...

ček malo... nfs su uvek bile ilegalne treke, u pro street-u su vec shebali sve, a sad opet... ccc nist ne uce iz pogresaka...

 

mislim, ajd dobro da je simulacija, al nek simulira street race...

Na kojem ti svijetu živiš? Underground je počeo s trendom ilegalnih utrka, a sve ono prije? U jedinici, dvojci, Hot Pursuitu, četvorci, Porscheu i HP2 su ilegalne utrke? Očito mi je promaklo nešto.....
 Aha, znaci ja i frend se nađemo negdje u gradu, van grada, na poljskom putu(skuzil si valjda na kaj mislim) i odlucimo se utrkivati, no problem, pa to je legalno...NOT
NFS je poznat po ILEGALNIM trkama, zato i ima policije koja nas ganja... Samo u pro street-u su bile legalne trke, a zato su i bile pobune fanova NFS-a, a EA je cak i priznal pogrsku...
Znači svaka trkaća igrica bez licence (bez licence za F1 ili GT naprimjer) su ilegalne trke? Ja sam mislio na onaj koncept underground, street-race ilegalnih trki...

Prvi NFS-ovi su arkade bez radnje, trkaće igrice, Undergroundovi, MW i ova novija sranja su prave street-race ilegalne trke...
doxy pon 4.5.2009 09:59

po ovim gameplay isječcima rekao bih da je ovo sve al nije simulacija...

igra će možda bit super...ali ko uvijek teška arkada...

 

gule zidove i zabijaju se u njih a na autu par ogrebotina i idu ko ludi...

 

"proklizavanje" u zavoju sa Zondom je presmiješno (mislim na to kak izgleda i kak se vraća na cestu)

 

možda do finalne verzije poprave fizikalni model i još kaj fali