Dado_ZG78 ned 19.3.2017 00:34

Igre poput novog Mass Efecta se rade po 5,6 godina i na kraju ispadnu tako kako ispadnu...  Star Citizen bi trebao biti miljama daleko od tih standarda i probiti granice u svim segmentima (grafika, veličina svemira, detaljnost, raznolikost gameplaya itd.) pa nije nimalo čudno da za takav projekt treba i duplo više vremena jer je mega ambiciozan.

Sav taj trud i rad će se jednog dana isplatiti, samo eto, ljudi su nestrpljivi..  a ima toliko igara za igrat trenutno, meni se nikud ne žuri ;) 

 

Biti će ludnica popratiti Twitter Derek Smarta nakon patcha 3.0 i nadalje..  po njemu je CIG trebao propast prije skoro 2 godine, a Star Marine je bio izmišljotina koja nikad neće ugledati svijetlo dana :)))  

 

Na čemu se trenutno radi, novi patch koji izlazi za cca tjedan dana...

Kresimir4 ned 19.3.2017 03:20

Pa star marine i one utrke jesu izmisljotina. Ako su rekli da ce praviti sc i squadron 42, sto prave jos 2 zasebne igre? Svako malo newsletter da leti amo-tamo pa mislim se zasto trebas letit amo-tamo? Trosi lovu na gluposti, a kasnije ce kukat kako nema love. Svaki patch ili je fix ili izbacuje nesto novo, a kad kazem novo to je teski sh1t jer se zapitas zasto ne izbace update kako treba nego ga izbace eto samo tako. Po njima oni rade fix (da njihov poznati fix) po mjesec dana, a koliko ce im trebati kada igra izade da poprave stvari. Igra na koju se hrpa pitanja postavlja kako,zasto,sto itd odmah vidis gdje to ide. Umjesto da odgovaraju na pitanja redditu, youtube, facebook, twitter i forumu na pitanja koja su stvarno bitna oni ljudima davaju ban. Onaj PU je katastrofa, pa vecina ljudi sto nemoze normalno igrati igru, a veliki ostatak je upali eto tako da vide sto su oni to zapravo novo izbacili. Njima je glavno dijeliti invite youtuberima i stranicama da ih reklamiraju.

 

Amo par linkova podjeliti:

 

Reddit post prije godinu dana http://i.imgur.com/fyhCRfR.png

 

Redit stranica gdje ljudi postaju za refund, kada vidis koliko ljudi zna za ovu stranicu i koliko love uzmu nazad svaki tjedan zapitas se jeli oni onaj svoj "money status" uopce azuriraju kada je u pitanju refund, odgovor je naravno da ne! A koliko ih ima koji urade refund, a ne postaju na tu stranicu? https://www.reddit.com/r/starcitizen_refunds/

 

Kako dobiti refund: http://gameranx.com/updates/id/65926/article/how-to-get-a-refund-in-star-citizen/

 

 

 

I na kraju dolazimo do robertovih obecanja koje naravno nikad nije ostvario.

 

Stretch goals not delivered

Decorations

    Cockpit decorations (bobbleheads, photographs, dinosaurs, fuzzy dice, nose art, posters)
    Class I repair bot (in hangar)
    Hadesian artifact

100 star systems at launch

    Odin system
    Tyrol system
    Kellog system
    Goss system
    Orion system
    Ellis system
    Cathcart system
    Tal system
    Geddon system
    Chronos system
    Tamsa system
    Tanga system
    Cano system
    UDS-2943-01-22 system
    Kabal system
    Oretani system
    Exclusive star system for pre-launch backers

Ships

    Bengal carrier as a playable ship
    Frigate ship class
    Destroyer ship class
    Escort Carrier ship class
    Battlecruiser ship class
    Banu Merchantman
    RSI Orion
    Aegis Surveyor
    Anvil Carrack
    MISC Hull C
    MISC Endeavor-class Research Platform
    Anvil Aerospace Crucible
    Espera Prowler
    Genesis-class Starliner

Ship systems and components

    Command and Control center (Tie all of your ships' sensors together and assume central command from the 3rd seat)
    Enhanced capital ship systems (damage control teams, navigation and engineering consoles)
    Ship upgrade package containing an engine modifier
    Engine tuning kit
    Updated scanning software
    Ballistic gatling weapon (Preacher Armament Inquisition XXII)
    J-Span Cryo-Star cooling system
    Enhanced ship modularity

Base types

    Vanduul trading post base type
    Alien derelict base type

Gameplay

    50 missions in Squadron 42
    Hibernation mode (saving your game)
    Place bets on Arena Commander competitions
    Manage space stations (player-owned space stations)
    Planetside FPS combat
    Salvage mechanic career
    Public transportation system
    Enhanced mission design for Squadron 42
    Explorer-class "ExoGlass" mobiGlas rig
    Omni Role Combat Armor (ORC) mk9
    Stellar Cartography in-game map room (not the website version)
    Alien languages (Banu)
    BB-12 Manned Maneuvering Unit
    Independent Arbitrator’s Guild
    More detailed AI activities
    Pets

Technical

    Hardcore flight sim controller support: Flight chairs, MFDs (Multi Function Displays)
    Multiple monitor support
    Track-IR support
    Virtual reality (Oculus Rift) support

Outside the game

    Professional mod tools
    The first Squadron 42 mission disk: Behind Enemy Lines
   “Behind the Scenes of Star Citizen” documentary film
    Digital 42-page Upgrade Handbook (customizing and overclocking ship systems)
    Digital Jane’s Fighting Ships style manual
    RSI Museum airing monthly
    Retaliator Commercial

 
Features advertised but not delivered

    Rentable ships (outside Arena Commander)
    Some ships with artificial gravity (or not)
    Different HUDs for different ships
    Hull breaches
    Shuttles for larger ships to land on planets
    Banu ports and stations for trading
    Parking smaller ships in the Idris
    Inertia on objects not anchored on ships
    Beam weapons for larger ships
    Tractor beams and EVA for cargo
    EVA ship repair
    Wreck exploration
    Benefits for ejecting from a ship about to explode
    Wreckage as a navigational hazard
    Using inertia for flight rather than burning fuel all the time
    Dangerous and dynamic Jump Points
    Changeable gravity systems for ships
    Booby traps and trackers for cargo
    Detailed navigation system
    Weapon slaving
    Detailed ship destruction for large ships
    Ship repair and cleanliness/degradation
    Ship trade-in and buying used ships
    Naming your ship
    Manual and auto-docking
    Customizable AI voices for different aspects of your ship
    Organization infiltration
    Playing as another alien race
    Run your own business
    In depth non-FTL communication
    Bounty hunting system
    Player influenced politics
    In-game VOIP and “Live Driver”
    Shareable star map locations
    Group mining operations
    In-fiction “Live Team” that will report player driven events as in-fiction news
    Dynamic population count
    Character damage and aging
    Character histories and/or ancestral trees
    Large scale dynamic events
    Player rating system
    Taxes for organizations
    Dead (wounded) body recovery
    Player or organization ran medical facilities
    User generated content
    Shared organization hangars
    Combined arms missions
    Location for contributors' names to be found in the PU
    Organization reputation system
    Damageable cyborg limbs and cybernetic repair facilities
    Dynamic social interaction with NPCs
    Galactapedia
    Space creatures
    Planet day/night cycle
    Cargo damage (item damage)
    Potential in-game “Voice Attack” system
    NPC generation
    Realistic audio options
    Personally owned NPCs
    Farming
    Your name in the game
    Getting everyone into the same instance
    More economical or versatile corvettes
    Planetary ship entry
    Repair and items system capability
    Character customization
    Ship connected to user online/offline status
    Picking up objects on planets
    Multi-monitor HUD
    Large ship damage control lockers
    Dogfights through space stations
    Ship persistence
    Stealth game play
    Ability for privateers/corsairs/buccaneers
    Landing on planets
    Procedurally generated environments
    Starfarer's refueling mechanic
    Rigging
    Anchoring to an asteroid
    Killboards (outside Arena Commander)
    NPC ranks
    Thruster trails
    Non-lethal combat modules
    Raid supply shipments
    Hidden ship compartments
    Catapulting through space
    Locking ships
    Jury rig repairing
    Dynamic weather
    Automatic battle flight pattern
    Living spaces
    Insurance for pilots
    Mining
    Escape pods
    Extreme ship maneuvers
    Start up sequence for large multi-crew ships
    Remotely hacking ships
    Pacing NPC's
    Incentives to keep your original ship's Hull
    Game generated missions
    Communication between two ships
    Ship armor
    NPC crews
    Guild wars
    Trading
    Inflation and deflation (money value)
    Hiring NPC's for missions
    Travelling in fleets
    Tactical game modes in Star Marine
    Trading weapons in the Star Marine
    Player generated content
    Assigning ships to landing zones
    UI customization
    Radar features
    Future playable maps
    Ships developed by the community
    Warning NPC's of attack
    NPC crew AI
    Clothing damage
    Character creator
    Interior damage system
    Roaming floating structures
    Vehicles for planetside
    NPC dialogue
    Player owned cargo space
    NPC population in the PU
    Ship aging
    Linux client
    In-game banking
    Medic and surgeon skill progression
    Mining and resource gathering
    Fabricate weapons/armor/ship parts
    Join in-progress free flight games
    Hangar parties & instancing
    Physical grappling beam
    Multi-crew keycards
    Repairing Gold Horizon space stations
    Natural areas in the 'Verse
    FPS environmental hazards
    Store ore in your hangar
    Organic ships
    Ship spoofing
    Non-combat ships
    Search players for weapons
    Flying a ship without a hud
    Starting wars between the different races
    NPCs react to weapons
    Drop pods
    Org recruiting NPCs
    NPCs using different loadouts
    Resource spawning
    NPC & human scanning
    Location based damage for pets

 
Features advertised at CitizenCon 2014 but not delivered

    Missile and countermeasure improvements
    Advanced power management
    Organizations 2.0 (with deep game integration)
    Landing on ArcCorp

 
Features advertised at CitizenCon 2015 but not delivered

    Million Mile High Club
    Star Citizen HOTAS from Saitek

 
Features advertised at CitizenCon 2016 but not delivered

    Refining and processing
    Quantum interdiction
    Escort
    Salvage
    Mercenary - covert operations
    Rescue
    Travel to multiple Star Systems
    Exploration and discovery
    Science and research

 
Kickstarter promises broken or not delivered

Squadron 42 (Single player)

    Online or offline play
    Drop in / drop out co-op play

Star Citizen (Multiplayer, also known as Persistent Universe)

    Mod-able multiplayer
    Private servers "hosted by YOU"
    No subscriptions
    No pay-to-win
    Controller agnosticism ("We’ve all got our preferences, so why be forced to choose?")
    Actions of the players impact the universe and become part of its history and lore
    Fully dynamic economy driven by player actions

Backer rewards

    Full Star Citizen soundtrack
    42 page book "Squadron 42 Manual"
    42 page book "The Making of Star Citizen"
    42 page book "Engineering Manual for Modders"
    Star Citizen novella written by Dave Haddock
    Spaceship shaped USB stick

 

Osobno bi dodao tu, a mogao bi se okladiti sada jeli to bilo za vrijeme kickstartera neznam, da ce svako ime backera biti u igri, znaci ime planeta, npca itd itd. Kako oni kake bit ce ovo bit ce ono ova lista se samo povecava!

Evil Access ned 19.3.2017 09:16
goodie kaže...
igra je u alpha stadiju, a ovdje se neki ponašaju kao malo dijete koje stalno pita mamu kada će palačinke.

 Ja sam pravi materijal za early access, uvjek bi krao palacinke dok su se pravile, nekada bih ih onako samo malo zatrackao nutelom ili dzemom, nekada bih pojeo i samo tjesto . Tko ce cekat da se to zavrsi kako treba i pospe orasima...

picajzla0707 ned 19.3.2017 09:26
Dado_ZG78 kaže...

...nije nimalo čudno da za takav projekt treba i duplo više vremena jer je mega ambiciozan.

Sav taj trud i rad će se jednog dana isplatiti, samo eto, ljudi su nestrpljivi..  a ima toliko igara za igrat trenutno, meni se nikud ne žuri ;) 

 

Abomb ned 19.3.2017 10:21

Ovo je ogromna igra... samim time se ocekuju ogromni koraci.

CR od svih najavljenih tehnoloskih skokova nije pokazao niti jednu...

CR nema nista ili jos teku novci (u sto sumnjam) pa ceka sa velikim otkricima...

Ovim korakom ce igra biti spremna za min. 15 godina.

Tu lezi problem...

Al eto.. svi mi ukljucujuci mene vole svratit jednom mjesecno na ovu temu i vidit najnoviji patch.






Kresimir4 ned 19.3.2017 12:57
Dado_ZG78 kaže...

Krešimir4, ti očito zdušno pratiš Dereka Smarta i njegov crusade protiv Star Citizena  

Kao što sam već napisao, ako ti je gušt...   samo naprijed i uživaj 

 

Ja ću uživati kad izbace 3.0  

 A ja cu uzivati kad izbace igru i poprave sve stvari za jedno 20god.

AlexTm ned 19.3.2017 20:58

Nazad na temu:

 

Star Citizen confirmed to solely use the Vulcan API

 

Ali Brown, Director of Graphics Engineering:

 

Years ago we stated our intention to support DX12, but since the introduction of Vulkan which has the same feature set and performance advantages this seemed a much more logical rendering API to use as it doesn't force our users to upgrade to Windows 10 and opens the door for a single graphics API that could be used on all Windows 7, 8, 10 & Linux. As a result our current intention is to only support Vulkan and eventually drop support for DX11 as this shouldn't effect any of our backers. DX12 would only be considered if we found it gave us a specific and substantial advantage over Vulkan. The API's really aren't that different though, 95% of the work for these APIs is to change the paradigm of the rendering pipeline, which is the same for both APIs.

Tonči ned 19.3.2017 23:12
AlexTm kaže...

Nazad na temu:

 

Star Citizen confirmed to solely use the Vulcan API

 

Ali Brown, Director of Graphics Engineering:

 

Years ago we stated our intention to support DX12, but since the introduction of Vulkan which has the same feature set and performance advantages this seemed a much more logical rendering API to use as it doesn't force our users to upgrade to Windows 10 and opens the door for a single graphics API that could be used on all Windows 7, 8, 10 & Linux. As a result our current intention is to only support Vulkan and eventually drop support for DX11 as this shouldn't effect any of our backers. DX12 would only be considered if we found it gave us a specific and substantial advantage over Vulkan. The API's really aren't that different though, 95% of the work for these APIs is to change the paradigm of the rendering pipeline, which is the same for both APIs.

 Kriste... 

ukay1000 pon 20.3.2017 07:15
Tonči kaže...
AlexTm kaže...

Nazad na temu:

 

Star Citizen confirmed to solely use the Vulcan API

 

Ali Brown, Director of Graphics Engineering:

 

Years ago we stated our intention to support DX12, but since the introduction of Vulkan which has the same feature set and performance advantages this seemed a much more logical rendering API to use as it doesn't force our users to upgrade to Windows 10 and opens the door for a single graphics API that could be used on all Windows 7, 8, 10 & Linux. As a result our current intention is to only support Vulkan and eventually drop support for DX11 as this shouldn't effect any of our backers. DX12 would only be considered if we found it gave us a specific and substantial advantage over Vulkan. The API's really aren't that different though, 95% of the work for these APIs is to change the paradigm of the rendering pipeline, which is the same for both APIs.

 Kriste... 

 Kaj to znači da ne valja?

Endymon pon 20.3.2017 07:41

Ako ovako nastave.Ta igra nikada nece biti gotova.Razlog je jednostavan.Vec jednom su mjenjali enigne.I ako se ne varam svakih 4 god dolazi novi.Znaci taman ce nesto sloziti i puf eto ti novog engine.a,grafa bolja i sl.I opet na novo 

ukay1000 pon 20.3.2017 09:00
Endymon kaže...

Ako ovako nastave.Ta igra nikada nece biti gotova.Razlog je jednostavan.Vec jednom su mjenjali enigne.I ako se ne varam svakih 4 god dolazi novi.Znaci taman ce nesto sloziti i puf eto ti novog engine.a,grafa bolja i sl.I opet na novo 

Mjenjali su engine koji je zapravo isti jer se Lumberyard temelji na Cryengine-u :) Znaci trebalo im je par sati za prelazak na novi.

Fanu pon 20.3.2017 09:31
Endymon kaže...

Ako ovako nastave.Ta igra nikada nece biti gotova.Razlog je jednostavan.Vec jednom su mjenjali enigne.I ako se ne varam svakih 4 god dolazi novi.Znaci taman ce nesto sloziti i puf eto ti novog engine.a,grafa bolja i sl.I opet na novo 

 

cijelo vrijeme su ti oni na cryengineu 

samo cryengine je u medjuvremenu promjenio vlasnika i dodani su DX12/Vulkan API + Linux support

 

da bi presli na vulkan ne moraju mjenjati komplet engine..support za vulkan je dodan u sam engine (od strane amazona) i samo ce ga nastaviti koristiti

Tonči pon 20.3.2017 09:34
ukay1000 kaže...
Tonči kaže...

 Kriste... 

 Kaj to znači da ne valja?

Ne znam kako bih komentirao drugačije, osim da Roberts zaslužuje istražni pritvor. Nadam se da je Erin preuzeo većinu menadžerskih poslova i da je Chris marginaliziran, jer ovo je strašno. Ovo kupovanje vremena i opravdanja je odvratno.

Tonči uto 21.3.2017 15:05
AlexTm kaže...

Nema nikakvih problema s Vulkanom, zato su se valjda za njega opredijelili. I nije neka ogromna vijest, svakako dobra vijest za Linux korisnike.

 To je tvoje stručno mišljenje? :)  

mislav_01 kaže...

Koji je problem u vulkanu? Po cemu je to uopce bitna vijest?

Problem je što muljaju; ne implementiraju oni ništa, već sve to radi tim u Amazonu i CryTeku za taj branch. Oni nisu u stanju implementirati FPS u FPS engineu. Vijest je zato što prema backerima daje dojam da se nešto radi, u ovom slučaju nešto veliko, a to je u ovom slučaju idealno opravdanje zašto, uobičajeno, nema ničega što su obećali (poput 3.0).

Dado_ZG78 sub 25.3.2017 15:33

Kako nema? 2.6.2 je odličan, mega map sistem radi savršeno, skoro da nema više učitavanja između mečeva i/ili game mode-ova i main menu-a. 

Hrpetina bugova je ispeglana, a grafika izgleda bolesno dobro - sad su preradili osvjetljenje i vidi se :) 

 

3.0 stiže...  ;)  

 

Tonči sub 25.3.2017 16:23
Dado_ZG78 kaže...

Kako nema? 2.6.2 je odličan, mega map sistem radi savršeno, skoro da nema više učitavanja između mečeva i/ili game mode-ova i main menu-a. 

Hrpetina bugova je ispeglana, a grafika izgleda bolesno dobro - sad su preradili osvjetljenje i vidi se :) 

 

3.0 stiže...  ;)  

 

 Rekao si za tjedan dana? :P

Dado_ZG78 uto 28.3.2017 17:37

Neka samo nastave tako se zaje*avati, sviđaju mi se rezultati toga ;) 

Vidjet ćemo lavinu novih citizena kad 3.0 dođe na Live :) 

 

Veselim se ljepšim, pozitivnijim i konstruktivnijim raspravama na ovoj temi kroz nekoliko mjeseci kad ljudi napokon shvate što će Star Citizen biti..  to nije igra koja će izaći i gotovo..   to je projekt koji će biti u konstantnom razvoju barem deset godina nakon inicijalne verzije (tako su bar najavili..) i evoluirati u sve veći i kompleksniji svemir sa sve bogatijim sadržajem.