
Star Citizen


Pa star marine i one utrke jesu izmisljotina. Ako su rekli da ce praviti sc i squadron 42, sto prave jos 2 zasebne igre? Svako malo newsletter da leti amo-tamo pa mislim se zasto trebas letit amo-tamo? Trosi lovu na gluposti, a kasnije ce kukat kako nema love. Svaki patch ili je fix ili izbacuje nesto novo, a kad kazem novo to je teski sh1t jer se zapitas zasto ne izbace update kako treba nego ga izbace eto samo tako. Po njima oni rade fix (da njihov poznati fix) po mjesec dana, a koliko ce im trebati kada igra izade da poprave stvari. Igra na koju se hrpa pitanja postavlja kako,zasto,sto itd odmah vidis gdje to ide. Umjesto da odgovaraju na pitanja redditu, youtube, facebook, twitter i forumu na pitanja koja su stvarno bitna oni ljudima davaju ban. Onaj PU je katastrofa, pa vecina ljudi sto nemoze normalno igrati igru, a veliki ostatak je upali eto tako da vide sto su oni to zapravo novo izbacili. Njima je glavno dijeliti invite youtuberima i stranicama da ih reklamiraju.
Amo par linkova podjeliti:
Reddit post prije godinu dana http://i.imgur.com/fyhCRfR.png
Redit stranica gdje ljudi postaju za refund, kada vidis koliko ljudi zna za ovu stranicu i koliko love uzmu nazad svaki tjedan zapitas se jeli oni onaj svoj "money status" uopce azuriraju kada je u pitanju refund, odgovor je naravno da ne! A koliko ih ima koji urade refund, a ne postaju na tu stranicu? https://www.reddit.com/r/starcitizen_refunds/
Kako dobiti refund: http://gameranx.com/updates/id/65926/article/how-to-get-a-refund-in-star-citizen/
I na kraju dolazimo do robertovih obecanja koje naravno nikad nije ostvario.
Stretch goals not delivered
Decorations
Cockpit decorations (bobbleheads, photographs, dinosaurs, fuzzy dice, nose art, posters)
Class I repair bot (in hangar)
Hadesian artifact
100 star systems at launch
Odin system
Tyrol system
Kellog system
Goss system
Orion system
Ellis system
Cathcart system
Tal system
Geddon system
Chronos system
Tamsa system
Tanga system
Cano system
UDS-2943-01-22 system
Kabal system
Oretani system
Exclusive star system for pre-launch backers
Ships
Bengal carrier as a playable ship
Frigate ship class
Destroyer ship class
Escort Carrier ship class
Battlecruiser ship class
Banu Merchantman
RSI Orion
Aegis Surveyor
Anvil Carrack
MISC Hull C
MISC Endeavor-class Research Platform
Anvil Aerospace Crucible
Espera Prowler
Genesis-class Starliner
Ship systems and components
Command and Control center (Tie all of your ships' sensors together and assume central command from the 3rd seat)
Enhanced capital ship systems (damage control teams, navigation and engineering consoles)
Ship upgrade package containing an engine modifier
Engine tuning kit
Updated scanning software
Ballistic gatling weapon (Preacher Armament Inquisition XXII)
J-Span Cryo-Star cooling system
Enhanced ship modularity
Base types
Vanduul trading post base type
Alien derelict base type
Gameplay
50 missions in Squadron 42
Hibernation mode (saving your game)
Place bets on Arena Commander competitions
Manage space stations (player-owned space stations)
Planetside FPS combat
Salvage mechanic career
Public transportation system
Enhanced mission design for Squadron 42
Explorer-class "ExoGlass" mobiGlas rig
Omni Role Combat Armor (ORC) mk9
Stellar Cartography in-game map room (not the website version)
Alien languages (Banu)
BB-12 Manned Maneuvering Unit
Independent Arbitrator’s Guild
More detailed AI activities
Pets
Technical
Hardcore flight sim controller support: Flight chairs, MFDs (Multi Function Displays)
Multiple monitor support
Track-IR support
Virtual reality (Oculus Rift) support
Outside the game
Professional mod tools
The first Squadron 42 mission disk: Behind Enemy Lines
“Behind the Scenes of Star Citizen” documentary film
Digital 42-page Upgrade Handbook (customizing and overclocking ship systems)
Digital Jane’s Fighting Ships style manual
RSI Museum airing monthly
Retaliator Commercial
Features advertised but not delivered
Rentable ships (outside Arena Commander)
Some ships with artificial gravity (or not)
Different HUDs for different ships
Hull breaches
Shuttles for larger ships to land on planets
Banu ports and stations for trading
Parking smaller ships in the Idris
Inertia on objects not anchored on ships
Beam weapons for larger ships
Tractor beams and EVA for cargo
EVA ship repair
Wreck exploration
Benefits for ejecting from a ship about to explode
Wreckage as a navigational hazard
Using inertia for flight rather than burning fuel all the time
Dangerous and dynamic Jump Points
Changeable gravity systems for ships
Booby traps and trackers for cargo
Detailed navigation system
Weapon slaving
Detailed ship destruction for large ships
Ship repair and cleanliness/degradation
Ship trade-in and buying used ships
Naming your ship
Manual and auto-docking
Customizable AI voices for different aspects of your ship
Organization infiltration
Playing as another alien race
Run your own business
In depth non-FTL communication
Bounty hunting system
Player influenced politics
In-game VOIP and “Live Driver”
Shareable star map locations
Group mining operations
In-fiction “Live Team” that will report player driven events as in-fiction news
Dynamic population count
Character damage and aging
Character histories and/or ancestral trees
Large scale dynamic events
Player rating system
Taxes for organizations
Dead (wounded) body recovery
Player or organization ran medical facilities
User generated content
Shared organization hangars
Combined arms missions
Location for contributors' names to be found in the PU
Organization reputation system
Damageable cyborg limbs and cybernetic repair facilities
Dynamic social interaction with NPCs
Galactapedia
Space creatures
Planet day/night cycle
Cargo damage (item damage)
Potential in-game “Voice Attack” system
NPC generation
Realistic audio options
Personally owned NPCs
Farming
Your name in the game
Getting everyone into the same instance
More economical or versatile corvettes
Planetary ship entry
Repair and items system capability
Character customization
Ship connected to user online/offline status
Picking up objects on planets
Multi-monitor HUD
Large ship damage control lockers
Dogfights through space stations
Ship persistence
Stealth game play
Ability for privateers/corsairs/buccaneers
Landing on planets
Procedurally generated environments
Starfarer's refueling mechanic
Rigging
Anchoring to an asteroid
Killboards (outside Arena Commander)
NPC ranks
Thruster trails
Non-lethal combat modules
Raid supply shipments
Hidden ship compartments
Catapulting through space
Locking ships
Jury rig repairing
Dynamic weather
Automatic battle flight pattern
Living spaces
Insurance for pilots
Mining
Escape pods
Extreme ship maneuvers
Start up sequence for large multi-crew ships
Remotely hacking ships
Pacing NPC's
Incentives to keep your original ship's Hull
Game generated missions
Communication between two ships
Ship armor
NPC crews
Guild wars
Trading
Inflation and deflation (money value)
Hiring NPC's for missions
Travelling in fleets
Tactical game modes in Star Marine
Trading weapons in the Star Marine
Player generated content
Assigning ships to landing zones
UI customization
Radar features
Future playable maps
Ships developed by the community
Warning NPC's of attack
NPC crew AI
Clothing damage
Character creator
Interior damage system
Roaming floating structures
Vehicles for planetside
NPC dialogue
Player owned cargo space
NPC population in the PU
Ship aging
Linux client
In-game banking
Medic and surgeon skill progression
Mining and resource gathering
Fabricate weapons/armor/ship parts
Join in-progress free flight games
Hangar parties & instancing
Physical grappling beam
Multi-crew keycards
Repairing Gold Horizon space stations
Natural areas in the 'Verse
FPS environmental hazards
Store ore in your hangar
Organic ships
Ship spoofing
Non-combat ships
Search players for weapons
Flying a ship without a hud
Starting wars between the different races
NPCs react to weapons
Drop pods
Org recruiting NPCs
NPCs using different loadouts
Resource spawning
NPC & human scanning
Location based damage for pets
Features advertised at CitizenCon 2014 but not delivered
Missile and countermeasure improvements
Advanced power management
Organizations 2.0 (with deep game integration)
Landing on ArcCorp
Features advertised at CitizenCon 2015 but not delivered
Million Mile High Club
Star Citizen HOTAS from Saitek
Features advertised at CitizenCon 2016 but not delivered
Refining and processing
Quantum interdiction
Escort
Salvage
Mercenary - covert operations
Rescue
Travel to multiple Star Systems
Exploration and discovery
Science and research
Kickstarter promises broken or not delivered
Squadron 42 (Single player)
Online or offline play
Drop in / drop out co-op play
Star Citizen (Multiplayer, also known as Persistent Universe)
Mod-able multiplayer
Private servers "hosted by YOU"
No subscriptions
No pay-to-win
Controller agnosticism ("We’ve all got our preferences, so why be forced to choose?")
Actions of the players impact the universe and become part of its history and lore
Fully dynamic economy driven by player actions
Backer rewards
Full Star Citizen soundtrack
42 page book "Squadron 42 Manual"
42 page book "The Making of Star Citizen"
42 page book "Engineering Manual for Modders"
Star Citizen novella written by Dave Haddock
Spaceship shaped USB stick
Osobno bi dodao tu, a mogao bi se okladiti sada jeli to bilo za vrijeme kickstartera neznam, da ce svako ime backera biti u igri, znaci ime planeta, npca itd itd. Kako oni kake bit ce ovo bit ce ono ova lista se samo povecava!

igra je u alpha stadiju, a ovdje se neki ponašaju kao malo dijete koje stalno pita mamu kada će palačinke.

Ja sam pravi materijal za early access, uvjek bi krao palacinke dok su se pravile, nekada bih ih onako samo malo zatrackao nutelom ili dzemom, nekada bih pojeo i samo tjesto . Tko ce cekat da se to zavrsi kako treba i pospe orasima...

...nije nimalo čudno da za takav projekt treba i duplo više vremena jer je mega ambiciozan.
Sav taj trud i rad će se jednog dana isplatiti, samo eto, ljudi su nestrpljivi.. a ima toliko igara za igrat trenutno, meni se nikud ne žuri ;)

Krešimir4, ti očito zdušno pratiš Dereka Smarta i njegov crusade protiv Star Citizena
Kao što sam već napisao, ako ti je gušt... samo naprijed i uživaj
Ja ću uživati kad izbace 3.0

Ovo je ogromna igra... samim time se ocekuju ogromni koraci.
CR od svih najavljenih tehnoloskih skokova nije pokazao niti jednu...
CR nema nista ili jos teku novci (u sto sumnjam) pa ceka sa velikim otkricima...
Ovim korakom ce igra biti spremna za min. 15 godina.
Tu lezi problem...
Al eto.. svi mi ukljucujuci mene vole svratit jednom mjesecno na ovu temu i vidit najnoviji patch.

Krešimir4, ti očito zdušno pratiš Dereka Smarta i njegov crusade protiv Star Citizena
Kao što sam već napisao, ako ti je gušt... samo naprijed i uživaj
Ja ću uživati kad izbace 3.0
A ja cu uzivati kad izbace igru i poprave sve stvari za jedno 20god.

Nazad na temu:
Star Citizen confirmed to solely use the Vulcan API
Ali Brown, Director of Graphics Engineering:
Years ago we stated our intention to support DX12, but since the introduction of Vulkan which has the same feature set and performance advantages this seemed a much more logical rendering API to use as it doesn't force our users to upgrade to Windows 10 and opens the door for a single graphics API that could be used on all Windows 7, 8, 10 & Linux. As a result our current intention is to only support Vulkan and eventually drop support for DX11 as this shouldn't effect any of our backers. DX12 would only be considered if we found it gave us a specific and substantial advantage over Vulkan. The API's really aren't that different though, 95% of the work for these APIs is to change the paradigm of the rendering pipeline, which is the same for both APIs.

Nazad na temu:
Star Citizen confirmed to solely use the Vulcan API
Ali Brown, Director of Graphics Engineering:
Years ago we stated our intention to support DX12, but since the introduction of Vulkan which has the same feature set and performance advantages this seemed a much more logical rendering API to use as it doesn't force our users to upgrade to Windows 10 and opens the door for a single graphics API that could be used on all Windows 7, 8, 10 & Linux. As a result our current intention is to only support Vulkan and eventually drop support for DX11 as this shouldn't effect any of our backers. DX12 would only be considered if we found it gave us a specific and substantial advantage over Vulkan. The API's really aren't that different though, 95% of the work for these APIs is to change the paradigm of the rendering pipeline, which is the same for both APIs.
Kriste...

evo backeri ako nekog zanima ima grupa i na fejsu(slobodno se prijavite)
https://www.facebook.com/groups/607391962772394/?fref=ts

Nazad na temu:
Star Citizen confirmed to solely use the Vulcan API
Ali Brown, Director of Graphics Engineering:
Years ago we stated our intention to support DX12, but since the introduction of Vulkan which has the same feature set and performance advantages this seemed a much more logical rendering API to use as it doesn't force our users to upgrade to Windows 10 and opens the door for a single graphics API that could be used on all Windows 7, 8, 10 & Linux. As a result our current intention is to only support Vulkan and eventually drop support for DX11 as this shouldn't effect any of our backers. DX12 would only be considered if we found it gave us a specific and substantial advantage over Vulkan. The API's really aren't that different though, 95% of the work for these APIs is to change the paradigm of the rendering pipeline, which is the same for both APIs.
Kriste...
Kaj to znači da ne valja?

Ako ovako nastave.Ta igra nikada nece biti gotova.Razlog je jednostavan.Vec jednom su mjenjali enigne.I ako se ne varam svakih 4 god dolazi novi.Znaci taman ce nesto sloziti i puf eto ti novog engine.a,grafa bolja i sl.I opet na novo

Ako ovako nastave.Ta igra nikada nece biti gotova.Razlog je jednostavan.Vec jednom su mjenjali enigne.I ako se ne varam svakih 4 god dolazi novi.Znaci taman ce nesto sloziti i puf eto ti novog engine.a,grafa bolja i sl.I opet na novo
Mjenjali su engine koji je zapravo isti jer se Lumberyard temelji na Cryengine-u :) Znaci trebalo im je par sati za prelazak na novi.

Ako ovako nastave.Ta igra nikada nece biti gotova.Razlog je jednostavan.Vec jednom su mjenjali enigne.I ako se ne varam svakih 4 god dolazi novi.Znaci taman ce nesto sloziti i puf eto ti novog engine.a,grafa bolja i sl.I opet na novo
cijelo vrijeme su ti oni na cryengineu
samo cryengine je u medjuvremenu promjenio vlasnika i dodani su DX12/Vulkan API + Linux support
da bi presli na vulkan ne moraju mjenjati komplet engine..support za vulkan je dodan u sam engine (od strane amazona) i samo ce ga nastaviti koristiti

Kriste...
Kaj to znači da ne valja?
Ne znam kako bih komentirao drugačije, osim da Roberts zaslužuje istražni pritvor. Nadam se da je Erin preuzeo većinu menadžerskih poslova i da je Chris marginaliziran, jer ovo je strašno. Ovo kupovanje vremena i opravdanja je odvratno.

Koji je problem u vulkanu? Po cemu je to uopce bitna vijest?

Nema nikakvih problema s Vulkanom, zato su se valjda za njega opredijelili. I nije neka ogromna vijest, svakako dobra vijest za Linux korisnike.

Nema nikakvih problema s Vulkanom, zato su se valjda za njega opredijelili. I nije neka ogromna vijest, svakako dobra vijest za Linux korisnike.
To je tvoje stručno mišljenje? :)
Koji je problem u vulkanu? Po cemu je to uopce bitna vijest?
Problem je što muljaju; ne implementiraju oni ništa, već sve to radi tim u Amazonu i CryTeku za taj branch. Oni nisu u stanju implementirati FPS u FPS engineu. Vijest je zato što prema backerima daje dojam da se nešto radi, u ovom slučaju nešto veliko, a to je u ovom slučaju idealno opravdanje zašto, uobičajeno, nema ničega što su obećali (poput 3.0).

Kako nema? 2.6.2 je odličan, mega map sistem radi savršeno, skoro da nema više učitavanja između mečeva i/ili game mode-ova i main menu-a.
Hrpetina bugova je ispeglana, a grafika izgleda bolesno dobro - sad su preradili osvjetljenje i vidi se :)
3.0 stiže... ;)

Kako nema? 2.6.2 je odličan, mega map sistem radi savršeno, skoro da nema više učitavanja između mečeva i/ili game mode-ova i main menu-a.
Hrpetina bugova je ispeglana, a grafika izgleda bolesno dobro - sad su preradili osvjetljenje i vidi se :)
3.0 stiže... ;)
Rekao si za tjedan dana? :P

Tjedan, mjesec, godinu.. ;)))

desetljece,stoljece,tisucljece

Star Citizen 24/7 Twitch radio - za slušat dok se visi po SC forumu i chatu, te dok se proučavaju novosti na Spectrumu :)


Na kraju samo fali uzeli smo vam lovu, a sad nam ostaje samo zajebavanje https://www.youtube.com/watch?v=X3g8aBnBiwE

Neka samo nastave tako se zaje*avati, sviđaju mi se rezultati toga ;)
Vidjet ćemo lavinu novih citizena kad 3.0 dođe na Live :)
Veselim se ljepšim, pozitivnijim i konstruktivnijim raspravama na ovoj temi kroz nekoliko mjeseci kad ljudi napokon shvate što će Star Citizen biti.. to nije igra koja će izaći i gotovo.. to je projekt koji će biti u konstantnom razvoju barem deset godina nakon inicijalne verzije (tako su bar najavili..) i evoluirati u sve veći i kompleksniji svemir sa sve bogatijim sadržajem.

Tebe stvarno treba sprdat samo...

Koja to ono bješe SF igra koja je izašla s 10godišnjim planom 😉

Zasad je Duke Nukem apsolutni rekorder sa 12 godina.
Ovo se razvija u istom smjeru
Igre poput novog Mass Efecta se rade po 5,6 godina i na kraju ispadnu tako kako ispadnu... Star Citizen bi trebao biti miljama daleko od tih standarda i probiti granice u svim segmentima (grafika, veličina svemira, detaljnost, raznolikost gameplaya itd.) pa nije nimalo čudno da za takav projekt treba i duplo više vremena jer je mega ambiciozan.
Sav taj trud i rad će se jednog dana isplatiti, samo eto, ljudi su nestrpljivi.. a ima toliko igara za igrat trenutno, meni se nikud ne žuri ;)
Biti će ludnica popratiti Twitter Derek Smarta nakon patcha 3.0 i nadalje.. po njemu je CIG trebao propast prije skoro 2 godine, a Star Marine je bio izmišljotina koja nikad neće ugledati svijetlo dana :)))
Na čemu se trenutno radi, novi patch koji izlazi za cca tjedan dana...