
DayZ (standalone)


sta ce ti slika , dayz pro :) http://www.twitch.tv/lirik

Ajde da se skupimo i igramo ekipno a ne da se mucimo svak za sebe.
Dojdite na Teamspeak.
eurots8.gameservers.com:9199
password: W3llc0m3

sta ce ti slika , dayz pro :) http://www.twitch.tv/lirik
jel pvpa?
ako pvpa opce me ne zanima
bar lik kuzi kak se igra igra...

sta ce ti slika , dayz pro :) http://www.twitch.tv/lirik
jel pvpa?
ako pvpa opce me ne zanima
ono radi sve po malo explore , ako mu enemy mahne ne ubije ga , ako ga enemy napadne ubije ga :)


magnum coming in next update and new update announced

Sta mislite dali ce biti popusta sada za DayZ jer nebi htio sada kupiti i onda dode na popust.
I dali se uopce isplati sada kupovati, zanima me dali je cijena sada niska jer je early access kao Arma III pa onda naraste
pa se onda sada najvise isplati kupiti ili ce cijena ostati ovakva?

Neće biti nikakvog popusta u sljedećih godinu dana (ako ne i više).
Jeftinije od ovog ti neće bit. Možda jedno za 3 god kad i ona bude ulazila u sve te Steam sale-ove.

Neće biti nikakvog popusta u sljedećih godinu dana (ako ne i više).
Jeftinije od ovog ti neće bit. Možda jedno za 3 god kad i ona bude ulazila u sve te Steam sale-ove.
Onda kupujem sada, znam da je tako i sa armom 3 bilo.
Hvala na odgovoru :)

Zaigrao malo jucer DayZ.
Fora je, ima puno manje loota ali je puno raznovrsniji. Takodjer ima jako jako malo zombija, u sat vremena igre sam ih vidio 3.
Inventory sistem je jako dobro izveden, sve je puno jednostavnije i brze.
Sto se grafike tice, poboljsala se. Za performance nisam siguran, zna dosta padati FPS i laggati na mjestima, iako vecinu vremena ide smooth. Nisam se bas previse zamarao sa postavkama.
Uglavnom za fanove preporuka, a i za one koji misle kupiti igru kasnije, jeftinije nece biti.


Ja sam uvijek za ekipno halanje.
Javi se prek steama. Mislim da mi je acc mmodric.

Zaigrao malo jucer DayZ.
Fora je, ima puno manje loota ali je puno raznovrsniji. Takodjer ima jako jako malo zombija, u sat vremena igre sam ih vidio 3.
Inventory sistem je jako dobro izveden, sve je puno jednostavnije i brze.
Sto se grafike tice, poboljsala se. Za performance nisam siguran, zna dosta padati FPS i laggati na mjestima, iako vecinu vremena ide smooth. Nisam se bas previse zamarao sa postavkama.
Uglavnom za fanove preporuka, a i za one koji misle kupiti igru kasnije, jeftinije nece biti.
neznam da li si mislio da je ovo sa zombijima dobro ili loše,ali po meni je loše što ih je jako jako malo jer kad radiš igru u kojoj se radi o zombie apokalipsi onda zombija mora biti malo više jer ako ih je premalo onda to više nije DayZ...

ma bude ih više, evo daljnje planove:
There is a great deal of topics dealing with this, so I thought I would confirm what we will definately be doing, and give some background why they are not in yet. List not exhaustive and will be added too as time allows.
More Zombies
Target delivery: Ongoing
We absolutely plan to have more zombies. To cope with the current total dynamic entity count of over 10000 we have had to make a great deal of optimizations. If loot is completely removed, we can easily run 4000 zombies in our debug builds. In the new year we will be optimizing the way we handle dynamic objects (such as loot) a great deal more which should give us significant savings - but the change was considered too risky to be done prior to alpha launch. If we had problems, we would have delayed the project further by months.
Multithreaded Server
Target delivery: Early 2014 & Ongoing
To assist with increasing player and zombie numbers, we will be parallelizing the server architecture. Currently RV does offload some extra threads off to other cores, but this is for rendering and file handling - neither of which are issues for the dedicated server which uses no rendering and has a greatly reduced file footprint. This should provide some very, very dramatic improvement in performance where additional cores are available. Note, however, that this will increase the complexity of hosting DayZ - it may mean that we see a greater dispersion in the capacities of DayZ servers.
Respawning Zombies & Loot
Target Delivery: Early 2014
Currently to have the server check if something needs respawning can cause an issue with performance. We did not want to go with a "scripted" solution for respawning, and it is expensive on server performance. Player spawning on the coast is conducted by the engine, and we are going to employ a similar process for managing zombie and loot spawn (possibly parallelized). This is a high priority task and zombie respawn at least is very close to being implemented.
Server Management Options
Target Delivery: Ongoing
Additional options for those hosting servers will be rolled out as soon as we can. We want to encourage a "hardcore" mode that will operate on a separate database, featuring things like first person only, no hide body, etc... In addition, we also want to provide passworded servers that will operate on their own shard of the database. This shard could be grouped, so that a group of passworded servers could operate on their own database. Eventually, we would like to see these different communities on their own db running their own variations of DayZ to meet specific communities needs.
Animals & Hunting
Target Delivery: Early 2014
The AI for animals is based on the new AI for zombies (some will notice the old local ambient animals making zombie noises and acting aggressively!). We have a cutdown version of this we will be using for hosting animals, including those from ArmA2 as well as new animals such as a deer. We already have the meat models made, and we have the basics of cooking. So this functionality is quite close. It does have an impact on the server, and at the moment we could only run about 300 animals per server without seriously impacting performance (until we have started additional server optimization).
Additional Anti-hack and Security
Target Delivery: Late 2013
We are working on additional anti-hack to supplement the implementation of VAC. We have been working closely with Valve for VAC as well as our other anti-hack partner. Details of this will be released shortly. The most important thing to remember is that anti-hack is really the secondary defense - the primary defense should be good architecture. We have already identified (and fixed) several key vulnerabilities in the three days since launch. There are more we know about and I am sure more we don't. The purpose of this early phase of alpha is to identify and fix those. As our architecture now relies on the server controlling and adjudicating everything, we can close off locally controlled functions and back doors - which is what we have been doing.
Cooking & Gathering Resources
Target Delivery: Early 2014
This is a system that was not completed prior to the alpha launch so is half-done. Additional work will be done and pushed when we can. This will include gas cookers (already ingame) and the creation of fireplaces. We will be allowing players to gather resources from the world, such as firewood, stones, etc... This will then be utilized by the existing crafting system.

Ljudi čitajte forume, zombija je manje u alphi.


Update došao prije par minuta napokon:
FIXED:
Config : Fixed a slight delay before taking off animation arms from the shoulder when changing weapons ( on his knees and lying)
Config : small fix position of small objects in his hand during the transition to animation " surrender"
Config : improved animation speed and store M4
Config : set geometry for armed clashes players ( should be fixed a problem with turning up the stairs )
Config : fixed a bug that caused the player's movement with stop bugging arms from the shoulder on the move
Animation : Updated sprint without weapons . Now sprint faster without weapons.
Animation Recycle Mosinki - hand does not pass through the optics at juggling shutter on every shot . Weapons are more stable.
Interface: Fixed a warning window early access
Engine : Players can talk to as Global Direct after death.
Design: The values of the attribute damage now passed from the closed to the open banks .
Design: correct battery when checking language
Design: model wooden sticks better fit in the inventory
Failed: case after double clicking on the " More " in the server browser
Engine : Updated texture rain . Added refraction .
Design : Health and the blood of the players did not recover naturally.
NEW:
Config : added hooks animation zombies feeding ( should allow them to do damage to players unconscious )
Config : greeting with two-handed weapons are now possible without retracting weapons.
UI: menu item " Examine " on the subject. Shows the object in 3D, while only blank
Engine : server marked with an incompatible version of the browser.
Engine : removed from the chat message "Player uses modified data"
Design: You can craft bus and treat her fractures ( of wooden craft sticks and cloth / bandage )
Design: characters who are disconnected from the server unconscious die
Design: characters who are disconnected from the server related or handcuffed die too
New weapons : .357 Magnum revolver and ammo

Pozdrav svima,
Želim da obavijestim sve igrače SA da ako neko želi da nam se pridruži u clan i da igramo zajedno SA, svi su dobro došli.
Samo trebate biti na TS-u kada igrate i to je to.
Za sve inf obratite se meni ili ostalim adminima.
Isto tako planiramo otvoriti svoj server kada izađe full verzija.
TS: bl.teamspeak.de (nema passworda)

Eto i mene sutra...Kupio ju i sad čekam DL.

Pozdrav svima,
Želim da obavijestim sve igrače SA da ako neko želi da nam se pridruži u clan i da igramo zajedno SA, svi su dobro došli.
Samo trebate biti na TS-u kada igrate i to je to.
Za sve inf obratite se meni ili ostalim adminima.
Isto tako planiramo otvoriti svoj server kada izađe full verzija.
TS: bl.teamspeak.de (nema passworda)
može se već sad hostat... dayz exe pokreneš sa naredbom -host i iz mpcache povučeš mission file

može se već sad hostat... dayz exe pokreneš sa naredbom -host i iz mpcache povučeš mission file
Može ali nije to to, ima dosta bug-ova i stalno crasha, imamo vec previse iskustva od Dayz moda oko zafrkancije servera, pa ne bi da se dzaba mučimo jer uleti hacker i za 1min sje*e sve.

može se već sad hostat... dayz exe pokreneš sa naredbom -host i iz mpcache povučeš mission file
Može ali nije to to, ima dosta bug-ova i stalno crasha, imamo vec previse iskustva od Dayz moda oko zafrkancije servera, pa ne bi da se dzaba mučimo jer uleti hacker i za 1min sje*e sve.
E da to imaš pravo... btw svima kojima treba mapa http://dayzdb.com/map

Pa de si Mamija kuco stara!
Evo stizem na TS.

daj zalijepite koju sliku prirode, šuma, brda, okolina gradova itd.
Evo linkova jer gledati to na 800x600 ako uploadam ovdje nije dostojno ljepoti igre.
http://i.imgur.com/pWFY0ed.jpg
http://i.imgur.com/PK3nSvx.jpg
http://i.imgur.com/3v19lVZ.jpg
http://i.imgur.com/YExqcyf.jpg
I najbolja.
http://i.imgur.com/cMACeJsh.jpg
P.S Slike nisu moje pa neznam na kojim potstavkama je bilo koja od njih.

Prevelik mi je njegov FOV; izgleda ružno bar meni.. al je grafika do jaja :D
Evo par mojih slikica sa omiljenog mjesta sa lijepim pogledom na ubojice balote :P

Ako ima ko na sjevernom airfieldu nek se javi ja sam gore u tornju lezim i chillam.
Nabavil sam si hrane, cuge, oruzja, itd.
Trazim ekipu za farmanje.

Nabavil sam si hrane, cuge, oruzja, itd.
Trazim ekipu za farmanje.
baš zabavno, ha

sta ces farmat?

Ljude, hranu, cugu, opremu.
daj zalijepite koju sliku prirode, šuma, brda, okolina gradova itd.