
DayZ (standalone)


We finished up for the day here just now. It was a good day, the focus has been:
Finalizing the flow into game
Not holding up release
All the basic stuff like, creating your character, joining a server, etc... Then some steam integration so you know which servers your friends are on, and such. We're using steams API, which while is it great being free of gamespy we're not sure whether external apps (like six or dayzcommander) are able to poll steam's servers. So we want to make sure our browser provides some improved functionality.
Optimizing/Bugfixing Dedicated server.
This is why we are not out. We need performance
We think we need a minimum of 15 FPS will 50 players, 2000 zombies, and 25000 loot items. Our latest tests have all shown some runaway systems in the code we have to tidy up. The variable synchronization system that was developed for work with the network bubble, is checking the variables very often. We're optimizing this. Also, there are many string comparisons. These have been refactored so references are used (lookup numbers) to speed up the process. things like animations etc... are generally recorded as strings - ArmA wasn't build to handle very large numbers of things so this has been a large area of optimization.
We also have a bug where sounds (which are temporary vehicles) are being queued up and sent to all JIP players. This causes us a steady loss of performance on the server.
The synchronized variables are also checked for each player, this is inefficient and we are refactoring that. It is our biggest obstacle to releasing the alpha right now. We know what needs to be done with it so we're working on that, then we will again reassess the performance.
Why not just say its not out on xxx day?
If I start saying "oh it won't be out then" people start asking me about the day after, and the day after. So it just encourages people to keep asking me when it is, and the "announced date" would be when I go "yeah, it could be out then".
What we have now
We have now something that provides basic functionality for 10-20 players. The new zombies are in, they provide excellent pathfinding outdoors, and improved pathing indoors. They are capable of breadcrumb navigation or line of sight. At low server FPS they will start to rubberband and glitch through walls much more often. They are very much a work in progress.
Client performance out of the cities is very, very smooth. We still have a bug in the cities that occurs (and shouldn't) that causes lower framerates. This will eventually be solved, but for now it is noticable when looking at center of cities. Overall, the feedback from the testers is that performance is much smoother than with the mod.
The inventory is a bit of a mixed bag. There are some mistakes we have made that, unless we delayed the standalone, we can't fix until later. But overall, I think it is a huge step up. Stacked items, wetness, damage, crafting, containers, clothing, weapons, pistol holsters, bags, melee weapons, chainsaws, masks, gloves, boots... you name it.
So, what next?
We keep optimizing the build. In the meantime, I would encourage everyone to checkout Project Zomboid which is now available on steam. This has been a massive design inspiration and I recommend it to everyone interested in DayZ.
Rocket
EDIT:
Rocket o system requirements:
A good CPU. more than dual-core is probably a waste but CPU speed is most important. An SSD helps because there is a lot of texture loading. SSD for the game, separate one for OS would be my suggestion. More than 2 GB VRAM is probably a waste, game doesn't use it. Same for RAM.
Server wise, it's all about CPU. More CPU more zombies + more lot + more players. Bandwidth not a big issue (full server probably 4 Kbps out and 1 Kbps in). Ram non-issue (expect 400mb to 1gb on server).

Eh sad, načekat ćemo se mi još... a kad gledam po redditu šta ljudi pišu i kakva su to nadanja i predviđanja samo se nasmijem :)




Uff ovaj video me još dodatno zainteresirao, ludara :D


Ja već pomislio da je izašao Ima nešto na službenoj stranici ili sam fulao nešto?

Ma samo još jedna moja pretpostavka jer stavili su sad 80% popusta na sve iz Arme 2. Jedini razlog zašto to nisu prije napravili je bio što je DayZ SA tek bio u razvoju i kupili su masne pare preko steama zbog Arma 2 moda. Dayz SA samo što nije izašo tako da su sad stavili taj popust da pokupe još koju kintu dok mogu
Vjerujem da ćemo igrat SA sljedeći mjesec


Ma samo još jedna moja pretpostavka jer stavili su sad 80% popusta na sve iz Arme 2. Jedini razlog zašto to nisu prije napravili je bio što je DayZ SA tek bio u razvoju i kupili su masne pare preko steama zbog Arma 2 moda. Dayz SA samo što nije izašo tako da su sad stavili taj popust da pokupe još koju kintu dok mogu
Vjerujem da ćemo igrat SA sljedeći mjesec
To pricamo jos od prosle godine :D

Ma samo još jedna moja pretpostavka jer stavili su sad 80% popusta na sve iz Arme 2. Jedini razlog zašto to nisu prije napravili je bio što je DayZ SA tek bio u razvoju i kupili su masne pare preko steama zbog Arma 2 moda. Dayz SA samo što nije izašo tako da su sad stavili taj popust da pokupe još koju kintu dok mogu
Vjerujem da ćemo igrat SA sljedeći mjesec
Slabije, ARMA je dosad bila 2 puta na popustu kroz 4mj. osim ovoga.


Poslje ovoga streama mislim da igra neće ove godine. Ima tu još dosta posla da igra postane stabilna kako mi se čini.

Ima preko 30 bugova najmanje, i sveopćeniti dojam je 4/10 zasad, znam da se još tu svega mora doraditi, ali iskrenio mi je mod bolji 10 puta zasad.

https://www.youtube.com/watch?v=lIktJMpoRCM
Ako je netko promašio stream i želi pogledat kako to izgleda.

u subotu sam gledao rocketov stream Standalonea sat i pol... Dobro izgleda, fora je ali ima tu jos puno posla pa cak i za alpha verziju


I am really proud of what we have achieved. But I'm also aware of what we don't have, which is a big suite of server tools for controlling. I suspect the first weeks will be a wild west, but I think by the end of the year we'll be able to make some good progress on that after we've gotten feedback from you all.

Još malo SS-a
https://twitter.com/IvanBuchta/status/407883838480580608
https://twitter.com/24VictorKane/status/407916336577118208
https://twitter.com/Hicks_206/status/407622926096007168/photo/1
Today Steamdb had the most updates in the last 15 days / Most players online
EDIT:
More: https://twitter.com/rocket2guns/status/407899527224373248

Dobro,i,sto se na kraju konkretni zna? Vec zadnjih 6mjeseci treba izac 'sigurno','100%'.
Konkretan dan izlaska se zna?Nezna?

Ne zna.
Bit će nešto tipa: dana X.X.201X Rocket će reć da će igra za 3 dana biti dostupna na steamu u alpha verziji za XX $ . Tak ja bar nešto očekujem.

Ne zna.
Bit će nešto tipa: dana X.X.201X Rocket će reć da će igra za 3 dana biti dostupna na steamu u alpha verziji za XX $ . Tak ja bar nešto očekujem.
Sami sebe zavaravate ako mislite da će prije 2-3mj. '14

Ne zna.
Bit će nešto tipa: dana X.X.201X Rocket će reć da će igra za 3 dana biti dostupna na steamu u alpha verziji za XX $ . Tak ja bar nešto očekujem.
Sami sebe zavaravate ako mislite da će prije 2-3mj. '14
Nemoj ti sebe zavaravat da ce biti 2014

Jedan zanimljiva Rocketova izjava:
I believe it would take about 10 minutes for it to go live on steam, from the moment we decide.

Nece to do sredine sljedece godine... ako nece do tada, nek ide na Mt. Everest opet i nek se baci s njega.


pitanje: dal da uzem armu i mod ili ovo čekat? jel ima kakve razlike u gameplayu?

pitanje: dal da uzem armu i mod ili ovo čekat? jel ima kakve razlike u gameplayu?
Mod je besplatan tako da ga zaigraj sada kada su igre na velikom popustu: https://store.bistudio.com/arma2-games
Standalone ces se nacekati.
Googlaj i nadi njihov dev blog i citaj...