Rocketphp pon 25.11.2019 12:15

Volumetric imaging of use in virtual reality

A few years ago,  Volumetric capture was a mystical word even among people working in VR and AR. Now be surprised if some people ask you what it is. We can see more and more of the  Volumetric video experience and it's recognition as a storytelling tool in VR. The filmmakers are beginning to combine volumetric video, VFX and photogrammetry to create truly immersive experiences. EF EVE ™ volumetric capture capture allows storytellers to build their VR experiences without writing a line of code. Provides all components from recording, VFX to a platform for hosting and editing VR environments.Most imaging software supports 1 custom camera (Azure Kinect + DSLR) that provides non-volumetric video. EF EVE lets you connect 2 to 8 sensors into one set, which puts this software at the top of VR storytelling. Using this software in combination with the EF EVE VFX application and their VR platform, the cameraman can build an immersive experience in less than 2 hours. First of all, it offers portable set-up and easy-to-use software for high-quality VFX volumetric videos, and second, it provides the background for hosting your environments. Do you open a topic in the topic forum?


The potential of volumetric capture systems


There is an idea that volumetric video with photogrammetry takes the place of 360 video experiences. It has a much more realistic feel and look. Storytelling, games, trips, and educational videos are the first things where most people experience VR triggered by volumetric recording. Technology combined with photogrammetry is also a great promise for documentary filmmaking. Instead of watching a documentary, volumetric shooting allows filmmakers to tell stories in a more immersive way. Stories like Buzz Aldrin's "The Cycling Trail to Mars" or the documentary After Loneliness is a great example. With volumetric imaging and VR, such films come to life.It allows viewers to enter the environment and actually see what it might be like on Mars or in a prison cell. These stories were shot in a large volumetric studio, but technology like EF EVE makes it accessible to everyone. It opens up the possibility for all filmmakers of affordable installation and software to create immersive story-telling experiences.